Visit our new website www.hyperbody.nl
Hyperbody is a research group at the Faculty of Architecture at the Delft University of Technology directed by prof. ir. Kas Oosterhuis. The goals set for the group?s research are to explore techniques and methods for designing and building of non-standard, virtual and interactive architectures. Cutting edge techniques and methods are taught and applied by researchers and students.
Designed and prototyped programmable buildings illustrate the paradigm shift from animation towards real-time behaviour. Hyperbody introduces interactivity not only in the process of collaborative design, but also during the use and maintenance of buildings. Hyperbody looks at all stages of the lifecycle of buildings and at the economical and ecological consequences, focusing on the development of new ideas and practical applications for interactive architecture. This leads to emergence of pro-active building bodies which act in a changing environment.
Apart from various prototypical installations and many case study projects, Hyperbody develops the Protospace, a vehicle for transdisciplinary research, education and design in form of a virtually augmented transaction space. Protospace has been installed at the Delft University of Technology, in the ground-breaking iWeb pavilion. In this research laboratory for collaborative design & engineering in real-time we explore the possibilities of multidisciplinary architectural and urban design in an ICT-driven environment, including new interaction modalities for intuitive control of the entire system.
Born in 1951 in Amersfoort Kas Oosterhuis studied architecture at the Delft University of Technology. In 1987-1988 he taught as unit master at the AA in London and worked/lived one year in the former studio of Theo van Doesburg in Paris together with visual artist Ilona Lénárd. Their design studio is in 2004 renamed into ONL [Oosterhuis_Lénárd]. As from 2007 Oosterhuis is a registered architect in Hungary, executing as General Designer the CET project. Since 2000, Oosterhuis has been appointed professor of digital design methods at the Delft University of Technology and he is currently leading a staff of twenty researchers at Hyperbody, the knowledge centre for Non-Standard and Interactive Architecture. Oosterhuis is Director of the ProtoSpace Laboratory in the iWEB pavilion, located in front of the Faculty of Architecture. He is member of the Dutch Building Information Council and has been a Member of the Board of Witte de With Center of Contemporary Art in Rotterdam and of the VCA (Computerusers Architectural Offices) until 1989. He has been the co-founder of the Attila Foundation, responsible for the groundbreaking Sculpture City event in 1994 and the ParaSite weblounge in 1996. He has lectured worldwide at numerous universities, academies and international conferences since 1990. Oosterhuis has initiated two GameSetandMatch (GSM) conferences at the Delft University of Technology on the subjects? multiplayer game design, file to factory design and build methods and open source communication in the evolutionary development of the 3D reference model. Award winning building designs include the Saltwaterpavilion at Neeltje Jans (Gold Award 1997 for innovative recreational projects, Zeeuwse Architectuurprijs 1998, nomination Mies van der Rohe Award 1998), the Garbagetransferstation Elhorst/Vloedbelt in Zenderen (Business Week/Architectural Record Award 1998, OCE-BNA Award for Industrial Architecture 1996, Aluminium Design Award 1997) and the Hessing Cockpit in Acoustic Barrier in Utrecht (National Steel Award 2006, Glass Award 2006, Dutch Design Award for Public Space 2006, nomination Mies van der Rohe Award 2008, nomination Golden Pyramid 2006).
- Dr. Nimish Biloria (Research Manager)
- Dr. Ing. Henriette Bier (Education Manager)
- Dr. ir. Hans Hubers (Technical Manager)
- ir. Marco Verde Eng, MArch
- Dr. MarkDavid Hosale (Protospace Manager)
- Tomasz Jaskiewicz MSc (PhD candidate)
- Christian Friedrich MSc (PhD candidate)
- Han Feng MSc (PhD candidate)
- Jelle Feringa MSc (PhD candidate)
- Chris Kievid MSc (Project Manager)
- Xin Xia MA MFA
- Veronika Laszlo
- Owen Slootweg Msc
- Bao An Nguyen Phuoc
- Maria Vera van Embden Andres
BACHELOR & MASTER TRACKS NON-STANDARD AND INTERACTIVE ARCHITECTURE
Organized by the independently established Hyperbody chair the new MSc track in Architecture on Non-standard and Interactive Architecture [NS&IA] has been launched in September 2008. The main goal of the program is implementing innovative architecture with state-of-the-art material and information logistics. In this context, Non-standard Architecture (NA) is defined as an architecture that departs from modernist, repetitive, mass-production principles in order to address complexity, variation, and mass-customization. Furthermore, interactivity in architecture (IA) is addressed at the level where building components and buildings become dynamic, acting and reacting in response to environmental and user-specific needs. Students without prior computing and software knowledge may join Hyperbody design studios and workshops that introduce students at MSc 1&2 level to the basics of NS&IA, while advancing at MSc 3&4 level expertise in parametric and scripting-based design for NS&IA. Worldwide renowned guest lecturers and tutors are joining for both theoretically inspiring lectures and practical workshops to be hosted in protoSPACE. Furthermore, Rapid Fabrication and Prototyping sessions held in protoSPACE allow students to build either scaled models or 1:1 components of their projects. Students from all semesters participate in provided vertical-studio activities, allowing for exchange of knowledge and experience between different student groups. Additionally, special shared activities are organized in connection to the newly formulated Interactive Components Minor, organized in close cooperation with the faculty of Industrial Design.
Hyperbody, a contemporary information technology driven research and design group at the TU Delft is at the forefront of developing novel, alternative forms of engineered architectural, interactive and urban scapes. Design-research projects conducted at Hyperbody stress upon an analytical data driven investigation into highly networked and interconnected parameters constituting contemporary social and spatial structures. Hyperbody with its focus on the development of innovatively engineered non-standard and interactive architectures creates new forms of innovative spaces addressing today?s complex socio-technical realities. Hyperbody, during the course of its design-research program inculcates exploration of inter-disciplinary spatial domains via in-house cutting-edge techniques and methods for realizing complex non-standard, digitally-driven architectures. Physical modeling techniques such as CNC milling (computer numerically controlled), laser cutting and 3d printing (rapid prototyping) in order to physically construct, analyze and at times reverse engineer such innovative designed entities is an integral part of the research program.
Hyperbody, apart from exploring contemporary modelling and manufacturing techniques, also rigorously researches upon complex generative geometries and innovative structural solutions in its quest for plausibly realizing emergent architectural and urban solutions. This research facet can appropriately be termed as 'Engineering Architecture'. Engineering Architecture puts emphasis on design aspects establishing a link between design intent and computer controlled production. Furthermore, it addresses performative aspects in architecture, which emerge from the embedded interactivity between users and buildings. A high level of inter-disciplinary research and the resultant production of novel computational design tools and techniques are thus considered quintessential for sustaining Hyperbody's research program.
Hyperbody, as an inherent part of its research program, also researches upon the field of interaction and how it can be used as an integral design process promoting real-time collaborative design as well as for designing real-time interactive spatial constructs. Programmable buildings, an outcome of this interactive architectural research and design approach, developed at Hyperbody, the paradigm shift from animation towards simulation and real-time behavior, while understanding buildings from a lifecycle perspective (implying that economical and ecological consequences require the development of unprecedented concepts and practical applications for interactive architecture) leading to the emergence of pro-active building bodies which act and inter-act in an ever changing environment.
In addition to developing research and design prototypes, interactive installations and architectural case studies, Hyperbody, in order to effectively extend its research initiatives, developed "protoSPACE", a vehicle for trans-disciplinary research, education, research and design. This sensorial augmented real-time multiplayer design environment has been installed on the TU Delft campus, in the iWEB pavilion. In this research laboratory for real-time collaborative design and engineering, Hyperbody extends its research possibilities for multidisciplinary architectural and urban design in a digitally-driven environment, incorporating human-computer interaction modalities for intuitive control of the system.
Hyperbody's research program thus critically deals with orchestrating relational linkages between the informational and the material domains in an iterative manner to develop an interconnected loop between design activity and the product in real-time. This emergent condition can be termed as "Immediate", a condition where conventional phased cyclic design processes are surpassed in order to envision a performative network of simultaneous operations of design, fabrication, construction and usage.
Hyperbody's data driven inter-disciplinary research program is categorized into the following domains:
- 1. Complex systems and interactive architecture
- 2. Real-time multi-player design environments
- 3. Architectural singularity
- 4. Digital design and manufacturing techniques
- 5. Morphogenomics
- 6. Corporate environments
- 7. Quantum architecture
The knowledge base developed under these Hyperbody research domains is further enriched and shared in a truly inter-disciplinary fashion owing to Hyperbody's inter disciplinary (academia and industry), inter faculty, and inter university associations.